War of the Wings XII: The Warlord's War

The Kingdom Warlords shall select two generals, and The Kingdom shall be divided into its wings : East (White) versus the West (blue). The Warlords will work with the discipline marshals to develop the fighting scenarios and generals will work to develop their armies.

The Generals need to understand that to win the war they must also win some of the A&S war points and work with the Baronage within their wing of the Kingdom to select appropriate A&S champions.

At WoW, the War Lords and Their Majesties would look at both sides and ensure that the sides are even and visitors to the kingdom are allocated to each wing equitably. The goal here is to ensure fun for everyone, and to help train Atlantia to work together as units.

Thanks to His Majesty Cuan, Duke Anton, Duchess Luned, Count Christoph, Countess Adelhait and several others for helping formulate the idea with a goal to having a template for future wars to follow.

Proposed War Points (25 in total):

  • Armored – 5 War Points
  • Rapier – 5 War Points
  • Siege – 1 War Point
  • Youth Combat – 1 War Point
  • Equestrian – 3 War Points
  • Archery – 2 War Points
  • Youth Archery – 1 War Point
  • Thrown Weapons – 1 War Point
  • Bardic A&S – 1 War Point
  • Static A&S – 5 War Points
    (brewing, baking, poetry, scribal, mixed media)

Blue (West)

  • Highland Forde
  • Roxbury Mill
  • Black Diamond
  • Isenfir
  • Ponte Alto
  • Stierbach
  • Hawkwood
  • Sacred Stone
  • Notinghill Coil
  • Border Vale Keep

White (East)

  • Bright Hills
  • Dun Carraig
  • Lochmere
  • Spiaggia Levantina
  • Storvik
  • Caer Maer
  • Marinus
  • Tir-Y-Don
  • Ravens Cove
  • Seareach
  • Windmasters’ Hill
  • Hidden Mountain

Anyone interested in being part of the staff and learning how to run various bits of an event, please contact the Staff.

SITE: Elchenburg Castle 2239 Center Road, Boonville, NC 27011. Site opens Wednesday 12pm, closes Sunday 3pm. For more information on site rules and restrictions, click here.

SITE RESTRICTIONS: This is a wet site, modern laws concerning controlled substances and firearms apply. Violation is cause for being put off site. Pets are allowed Contained and Supervised at all times. Ground fires are allowed but must be tended while live and completely dowsed when left. All wood (partially burnt or unused, must be removed to the tree line when you strike camp. You are responsible for your own trash. Please put it in the dumpsters or take it with you when you leave. Sump and fire pits are allowed but must be filled in.

MERCHANT INFO: Merchants are considered a great boon to the event. We have a juried process. Please watch this space and the Web Site for details. Torches are lit for evening shopping. The Merchant Meander returns and the Merchants sponsor a Golf Cart for Mobility Assistance. It is coordinated with Security. Requests for assistance can be made to a any member of staff with a radio or at Info Point.

More information will be posted as it becomes available.