Combat Archery Ammunition inspections and authorizations occur on the Main Field. For authorization material please review the Marshal Handbook.
We will be running the Iron Gauntlet (speed round 6.A.II.) of the Missile Weapon Tourney. This battle counts towards CA/Siege war points. Upon "Lay-On" being called a weapon will additionally be called, best of three kill per weapon type wins. See link for more details. Tourney points will be saved for people who wish to submit scores. Otherwise this is for fun. Tourney to run concurrently with Siege Tourney. (Combat Archery)
Capture the flag scenario. Both combat archery and siege on one field playing capture the flag, what can possibly go wrong? Advance and capture the flag if you dare! (Combat Archery/Siege)
This battle counts towards the Heavy War Points. A limited frontage 20-minute resurrection battle, at the end of 20-minutes it is a last man standing battle. (Combat Archery/Siege)
Two 20-minute bridge resurrection battles. (Combat Archers). One 5-minute last man standing bridge battle. (No combat archers)
Two last man standing battles. Each side will occupy and defend the town. NO resurrection. (Combat Archers)
THE Field Battle, will you take the bridge? The mountain pass? Only Knights can "ride" across the water. This scenario will be done twice. One with a 20-Minute resurrection and the second without resurrection. (Combat Archers and Siege Engineers)